Tuesday 30 September 2014

manifesto

For the manifesto I will look at how design should be interactive and fun. I strongly like push for designs to interact with the use in a fun unique and interactive way. I have a strong outlook on mechanical toys as I love the interactiveness to them and and I feel that with the joy the users encounters with it, it creates an innocence towards the design. mechanical designs are simple but so intreating with how they push, improve and adapt from past designs to find new ways to interact with the user in a new way. I feel that thought the simple yet effective movements it not only creates joy and fun interaction but also as interactive designs are ever adapting there is an innocence in imperfections, they create a story and a life behind the object, there is aways room for improvement and can find new ways to push the interactive experience. considering designing toys for children they are made to be interactive and playful, deigns aimed at adults should do the same. i am always interested in the unique way the children interact with design particularly mechanical designs as they have their own scene innocence and naïvety to designs, the embrace the toys in a different ways to adults as they are still learning movement, interaction, mechanics and designs. but I don't feel that we should stop finding new fun interactive designs for the older users. everybody needs fun in there lives and I feel that with mechanical movement it is a simple but yet effective way to create some joy in peoples lives. If you even thing of people in everyday lives they fidget and fiddle with all sorts of object such as rattling keys or rotating and moving jewellery. we are always finding ways to keep our hands moving and interacting with moveable objects. even think of the Greeks and Turkish with their preyer beads they are always moving them and playing with them all day long, their sole design if for religious reason rather than physical designs but it is an interactive object they embraces their religious culture. its human nature to interact with movable designs so we should embrace it and keep pushing this style of design as even though technologies advance and we rely on entertainment from our phones we still need new ways for ourselves to interact with the physical world. I feel that design should be intuitive and simple and I feel that mechanical designs are a perfect example of this, most often it is obvious on how an mechanical object should move and be interacted with, there is no fancy buttons or instruction books. design should be accessible to everyone, no one should benefit more over a interactive design then an other due to different demographic reasons. they should be easily accessible so everyone can appeciate the fun and interactive designs.


  1. design should be interactive 
  2. should create joy and be fun
  3. mechanical toys are a perfect example of interactive, fun designs
  4. they have a scene of innocents to them
  5. design should embrace past designs as precedents 
  6. it should evolve, and adapt from part designs 
  7. with ever evolving designs their is aways a scene of imperfections. 
  8. designing for children 
  9. difference between children and adults
  10. we are always using interacting with moveable designs 
  11. design should be intuitive and simple
  12. design should be accessible to everyone

  • Bekker, M., & Markopoulos, P. (2003). Interaction design and children: IDC 2002. ACM SIGCHI Bulletin - a Supplement to, 2003, 6-6. doi:10.1145/601798.601806
  • Druin, A., & Hourcade, J. P. (2005). Interaction design and children H.W. Wilson - Applied Science & Technology Abstracts. 
  • Kolko, J., Connors, C., & Ebooks Corporation. (2011). Thoughts on interaction design: A collection of reflections. Burlington, MA: Morgan Kaufmann.
for the object I want to show how you can interact with mechanical design. i am paling to have a object that is buildable and ice you have put all the compensates together they will work as one to create a unique interactive experience. i feel that the user will have the joy of making the object and also finding out/learning how it works. 





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