Sunday 19 August 2012

write up


This model I wanted to focus on touch and the different textures that different objects give off. In showing this I wanted to put a wide range of substances into a malleable casings so they give off a wide variety of feelings without being able to recognise what the object is. I wanted to focus on the idea of touch rather than sight to identify a common household item so this sense of the user could be strengthen. The whole creation is a box to give off the sense of mystery and contrast. Mystery in the sense that you cannot tell what is enclosed, as every ‘window’ looks identical and contrast with the use of colour and malleability; as the rubber is white and the card is black showing that they are used for different purposes of the model, the card is used for support, while the rubber is used to be poked and prodded by the user to experience the different textures the objects give off.


Instruction
The main purpose of this model is to enhance the use of touch as inside this interactive object the windows hold different substances that gives of a different sensation, some may even trigger pervious memories. I want the user to feel comfortable to explore the different textures felt from the objects enclosed; they can push down with one finger on the white rubber or their whole hand.  The user should not be afraid to lift the box up and push the sections from both sides at the same time or turn it on its side or even feel different sections at the same time. The box is for the user to experience touch, as everyone experiences things differently this model has been created with no right or wrong way to use it, as long as the user feels a new sensation from it, then it will be used correctly.

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